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Searched refs:depthLess128 (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/intel/vulkan/grl/gpu/
Dbvh_build_treelet_refit.h533 if (get_local_size(0) == 128) { depthOnionEnd = trltDsc.depthLess128; } in refit_treelet_by_single_group()
1391 uint depthLess128 = (numLeft < 128) ? (uint)sgid : (uint)treeletDesc.maxDepth; in finalize_treelets_in_groups()
1396 treeletDesc.depthLess128 = sub_group_reduce_min(depthLess128); in finalize_treelets_in_groups()
1410 treeletDesc.depthLess128, in finalize_treelets_in_groups()
1419 treeletDesc.depthLess128 = 0; in finalize_treelets_in_groups()
1428 if (numLeft > 128) { treeletDesc.depthLess128 = d + 1; } in finalize_treelets_in_groups()
1446 treeletDesc.depthLess128, in finalize_treelets_in_groups()
/external/mesa3d/src/intel/vulkan/grl/include/
DGRLGen12.h159 uint8_t depthLess128;// depth from bottom at which there are less 128 paths member