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Searched refs:depthLess256 (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/intel/vulkan/grl/gpu/
Dbvh_build_treelet_refit.h534 if (get_local_size(0) == 256) { depthOnionEnd = trltDsc.depthLess256; } in refit_treelet_by_single_group()
1392 uint depthLess256 = (numLeft < 256) ? (uint)sgid : (uint)treeletDesc.maxDepth; in finalize_treelets_in_groups()
1397 treeletDesc.depthLess256 = sub_group_reduce_min(depthLess256); in finalize_treelets_in_groups()
1411 treeletDesc.depthLess256); in finalize_treelets_in_groups()
1420 treeletDesc.depthLess256 = 0; in finalize_treelets_in_groups()
1429 if (numLeft > 256) { treeletDesc.depthLess256 = d + 1; } in finalize_treelets_in_groups()
1447 treeletDesc.depthLess256); in finalize_treelets_in_groups()
/external/mesa3d/src/intel/vulkan/grl/include/
DGRLGen12.h160 uint8_t depthLess256;// depth from bottom at which there are less 256 paths member