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Searched refs:depthLess64 (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/intel/vulkan/grl/gpu/
Dbvh_build_treelet_refit.h532 uint depthOnionEnd = trltDsc.depthLess64; in refit_treelet_by_single_group()
1390 uint depthLess64 = (numLeft < 64 ) ? (uint)sgid : (uint)treeletDesc.maxDepth; in finalize_treelets_in_groups()
1395 treeletDesc.depthLess64 = sub_group_reduce_min(depthLess64); in finalize_treelets_in_groups()
1409 treeletDesc.depthLess64, in finalize_treelets_in_groups()
1418 treeletDesc.depthLess64 = 0; in finalize_treelets_in_groups()
1427 if (numLeft > 64) { treeletDesc.depthLess64 = d + 1; } in finalize_treelets_in_groups()
1445 treeletDesc.depthLess64, in finalize_treelets_in_groups()
/external/mesa3d/src/intel/vulkan/grl/include/
DGRLGen12.h158 uint8_t depthLess64; // depth from bottom at which there are less 64 paths member