Home
last modified time | relevance | path

Searched refs:drawArraysIndirect (Results 1 – 25 of 52) sorted by relevance

123

/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_draw_parameters.txt77 - drawArraysIndirect/drawElementsIndirect
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl77 dst->drawArraysIndirect = src.drawArraysIndirect;
/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h25 void drawArraysIndirect(PrimitiveMode modePacked, const void *indirect); \
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.h144 angle::Result drawArraysIndirect(const gl::Context *context,
DContext9.cpp280 angle::Result Context9::drawArraysIndirect(const gl::Context *context, in drawArraysIndirect() function in rx::Context9
/external/angle/src/libANGLE/renderer/
DContextImpl.h116 virtual angle::Result drawArraysIndirect(const gl::Context *context,
/external/angle/src/libANGLE/renderer/null/
DContextNULL.h111 angle::Result drawArraysIndirect(const gl::Context *context,
DContextNULL.cpp245 angle::Result ContextNULL::drawArraysIndirect(const gl::Context *context, in drawArraysIndirect() function in rx::ContextNULL
/external/deqp/framework/opengl/simplereference/
DsglrContext.hpp212 virtual void drawArraysIndirect(uint32_t mode, const void *indirect) = 0;
DsglrGLContext.hpp216 virtual void drawArraysIndirect(uint32_t mode, const void *indirect);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.h146 angle::Result drawArraysIndirect(const gl::Context *context,
DContext11.cpp423 angle::Result Context11::drawArraysIndirect(const gl::Context *context, in drawArraysIndirect() function in rx::Context11
447 return mRenderer->drawArraysIndirect(context, indirect); in drawArraysIndirect()
DRenderer11.h412 angle::Result drawArraysIndirect(const gl::Context *context, const void *indirect);
/external/angle/src/libANGLE/renderer/gl/
DContextGL.h165 angle::Result drawArraysIndirect(const gl::Context *context,
DContextGL.cpp721 angle::Result ContextGL::drawArraysIndirect(const gl::Context *context, in drawArraysIndirect() function in rx::ContextGL
725 ANGLE_GL_TRY(context, getFunctions()->drawArraysIndirect(ToGLenum(mode), indirect)); in drawArraysIndirect()
DDispatchTableGL_autogen.cpp243 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsDesktopGL()
1660 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsDesktopGL()
2652 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsGLES()
3120 drawArraysIndirect = &glDrawArraysIndirectNULL; in initProcsDesktopGLNULL()
4536 drawArraysIndirect = &glDrawArraysIndirectNULL; in initProcsDesktopGLNULL()
5527 drawArraysIndirect = &glDrawArraysIndirectNULL; in initProcsGLESNULL()
/external/angle/src/libANGLE/renderer/wgpu/
DContextWgpu.h105 angle::Result drawArraysIndirect(const gl::Context *context,
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl77 gl->drawArraysIndirect = &glDrawArraysIndirect;
DglwInitES32Direct.inl88 gl->drawArraysIndirect = &glDrawArraysIndirect;
DglwFunctions.inl177 glDrawArraysIndirectFunc drawArraysIndirect; variable
DglwInitES31.inl77 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
DglwInitES32.inl88 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderDrawParametersTests.cpp452 gl.drawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid *)0); in drawCommand()
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h122 angle::Result drawArraysIndirect(const gl::Context *context,
/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp924 ctx.drawArraysIndirect(GL_TRIANGLES, nullptr); in renderTo()
1558 gl.drawArraysIndirect(GL_TRIANGLES, offset); in renderTo()
2830 gl.drawArraysIndirect(mode, nullptr); in iterate()

123