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Searched refs:draw_fragment_shader (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_fs.c41 struct draw_fragment_shader *
45 struct draw_fragment_shader *dfs; in draw_create_fragment_shader()
47 dfs = CALLOC_STRUCT(draw_fragment_shader); in draw_create_fragment_shader()
62 struct draw_fragment_shader *dfs) in draw_bind_fragment_shader()
72 struct draw_fragment_shader *dfs) in draw_delete_fragment_shader()
Ddraw_context.h53 struct draw_fragment_shader;
267 struct draw_fragment_shader *
271 struct draw_fragment_shader *dvs);
273 struct draw_fragment_shader *dvs);
Ddraw_fs.h35 struct draw_fragment_shader struct
Ddraw_pipe_flatshade.c170 find_interp(const struct draw_fragment_shader *fs, int *indexed_interp, in find_interp()
204 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in flatshade_init_state()
Ddraw_private.h338 struct draw_fragment_shader *fragment_shader;
Ddraw_pipe_unfilled.c271 const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : NULL; in draw_unfilled_prepare_outputs()
Ddraw_prim_assembler.c61 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in needs_primid()
Ddraw_pipe_wide_point.c234 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in widepoint_first_point()
Ddraw_pipe_clip.c768 find_interp(const struct draw_fragment_shader *fs, in find_interp()
820 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in clip_init_state()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state.h80 struct draw_fragment_shader *draw_shader;
106 struct draw_fragment_shader *draw_shader;
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_state.h113 struct draw_fragment_shader *draw;
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.h214 struct draw_fragment_shader *draw_data;
/external/mesa3d/src/gallium/drivers/i915/
Di915_context.h100 struct draw_fragment_shader *draw_data;
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_shader.h374 struct draw_fragment_shader *draw_shader;
Dsvga_context.h99 struct draw_fragment_shader;