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Searched refs:driver_shader (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_shader.c129 shader = fp->variants->driver_shader; in st_update_fp()
186 shader = st_get_fp_variant(st, fp, &key)->base.driver_shader; in st_update_fp()
258 st->vp_variant->base.driver_shader); in st_update_vp()
274 return prog->variants->driver_shader; in st_update_common_program()
305 void *result = st_get_common_variant(st, prog, &key)->base.driver_shader; in st_update_common_program()
Dst_program.c223 if (v->driver_shader) { in delete_variant()
227 draw_delete_vertex_shader(st->draw, v->driver_shader); in delete_variant()
234 st->pipe->delete_vs_state(st->pipe, v->driver_shader); in delete_variant()
237 st->pipe->delete_tcs_state(st->pipe, v->driver_shader); in delete_variant()
240 st->pipe->delete_tes_state(st->pipe, v->driver_shader); in delete_variant()
243 st->pipe->delete_gs_state(st->pipe, v->driver_shader); in delete_variant()
246 st->pipe->delete_fs_state(st->pipe, v->driver_shader); in delete_variant()
249 st->pipe->delete_compute_state(st->pipe, v->driver_shader); in delete_variant()
261 st_save_zombie_shader(v->st, type, v->driver_shader); in delete_variant()
900 v->base.driver_shader = draw_create_vertex_shader(st->draw, &state); in st_create_common_variant()
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Dst_program.h253 void *driver_shader; member
Dst_draw_feedback.c137 draw_bind_vertex_shader(draw, vp_variant->base.driver_shader); in st_feedback_draw_vbo()
Dst_cb_bitmap.c220 cso_set_fragment_shader_handle(cso, fpv->base.driver_shader); in setup_render_state()
Dst_texcompress_compute.c161 prog->variants->driver_shader : NULL); in bind_compute_state()
Dst_cb_drawpixels.c1316 driver_fp = fpv->base.driver_shader; in st_DrawPixels()
1701 driver_fp = fpv->base.driver_shader; in st_CopyPixels()
Dst_glsl_to_nir.cpp775 driver_handles[type] = p->variants->driver_shader; in st_link_glsl_to_nir()
/external/mesa3d/src/mesa/main/
Dshaderapi.c744 sh = linked->Program->variants->driver_shader; in get_shader_program_completion_status()