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Searched refs:evalTexture2DArray (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp316 static void evalTexture2DArray(gls::ShaderEvalContext &c, const TexLookupParams &p) in evalTexture2DArray() function
1941 false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFixed, evalTexture2DArray, VERTEX), in init()
1943 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArray, FRAGMENT), in init()
1945 false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFloat, evalTexture2DArray, VERTEX), in init()
1947 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArray, FRAGMENT), in init()
1949 false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayInt, evalTexture2DArray, VERTEX), in init()
1951 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArray, FRAGMENT), in init()
1953 false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayUint, evalTexture2DArray, VERTEX), in init()
1955 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArray, FRAGMENT), in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp488 static void evalTexture2DArray(ShaderEvalContext &c, const TexLookupParams &p) in evalTexture2DArray() function
4814 false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFixed, evalTexture2DArray, VERTEX), in init()
4816 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArray, FRAGMENT), in init()
4818 false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFloat, evalTexture2DArray, VERTEX), in init()
4820 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArray, FRAGMENT), in init()
4822 false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayInt, evalTexture2DArray, VERTEX), in init()
4824 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArray, FRAGMENT), in init()
4826 false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayUint, evalTexture2DArray, VERTEX), in init()
4828 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArray, FRAGMENT), in init()