Searched refs:existingShaderFile (Results 1 – 1 of 1) sorted by relevance
1414 std::ifstream existingShaderFile(name + ".glsl"); in saveShader() local1415 if (existingShaderFile.is_open()) in saveShader()1418 existingShaderFile >> existingCode; in saveShader()1420 existingShaderFile.close(); in saveShader()