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Searched refs:existingShaderFile (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderUtil.cpp1414 std::ifstream existingShaderFile(name + ".glsl"); in saveShader() local
1415 if (existingShaderFile.is_open()) in saveShader()
1418 existingShaderFile >> existingCode; in saveShader()
1420 existingShaderFile.close(); in saveShader()