Searched refs:fCodeIndex (Results 1 – 2 of 2) sorted by relevance
231 fCodeIndex++; in nextStage()236 fCodeIndex--; in deleteStage()248 SkString& code() { return fShaderStrings[fCodeIndex]; } in code()280 int fCodeIndex; variable
28 , fCodeIndex(kCode) in GrGLSLShaderBuilder()314 for (int i = 0; i <= fCodeIndex; i++) { in finalize()