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Searched refs:fFBFetchColorName (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/sksl/
DSkSLUtil.h162 const char* fFBFetchColorName = nullptr; member
/external/skia/src/sksl/codegen/
DSkSLMetalCodeGenerator.cpp1798 if (fCaps.fFBFetchColorName) { in writeVariableReference()
1799 this->write(fCaps.fFBFetchColorName); in writeVariableReference()
2586 if (fProgram.fInterface.fUseLastFragColor && fCaps.fFBFetchColorName) { in writeFunctionDeclaration()
2587 this->write(", half4 " + std::string(fCaps.fFBFetchColorName) + in writeFunctionDeclaration()
DSkSLGLSLCodeGenerator.cpp1110 if (fCaps.fFBFetchColorName) { in writeVariableReference()
1111 this->write(fCaps.fFBFetchColorName); in writeVariableReference()
/external/skia/tools/skslc/
DMain.cpp159 caps->fFBFetchColorName = "FramebufferFragColor"; // a nice, backend-neutral name in FramebufferFetchSupport()
/external/skia/src/gpu/ganesh/gl/
DGrGLCaps.cpp1001 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()
1008 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()
1015 shaderCaps->fFBFetchColorName = "gl_LastFragColorARM"; in initGLSL()
1024 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()
/external/skia/src/gpu/graphite/mtl/
DMtlCaps.mm214 shaderCaps->fFBFetchColorName = "sk_LastFragColor";
/external/skia/src/gpu/ganesh/mtl/
DGrMtlCaps.mm554 shaderCaps->fFBFetchColorName = ""; // Somehow add [[color(0)]] to arguments to frag shader