Searched refs:fFBFetchColorName (Results 1 – 7 of 7) sorted by relevance
162 const char* fFBFetchColorName = nullptr; member
1798 if (fCaps.fFBFetchColorName) { in writeVariableReference()1799 this->write(fCaps.fFBFetchColorName); in writeVariableReference()2586 if (fProgram.fInterface.fUseLastFragColor && fCaps.fFBFetchColorName) { in writeFunctionDeclaration()2587 this->write(", half4 " + std::string(fCaps.fFBFetchColorName) + in writeFunctionDeclaration()
1110 if (fCaps.fFBFetchColorName) { in writeVariableReference()1111 this->write(fCaps.fFBFetchColorName); in writeVariableReference()
159 caps->fFBFetchColorName = "FramebufferFragColor"; // a nice, backend-neutral name in FramebufferFetchSupport()
1001 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()1008 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()1015 shaderCaps->fFBFetchColorName = "gl_LastFragColorARM"; in initGLSL()1024 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()
214 shaderCaps->fFBFetchColorName = "sk_LastFragColor";
554 shaderCaps->fFBFetchColorName = ""; // Somehow add [[color(0)]] to arguments to frag shader