Searched refs:fFBFetchNeedsCustomOutput (Results 1 – 4 of 4) sorted by relevance
31 if (shaderCaps->fFBFetchNeedsCustomOutput) { in dstColor()
94 bool fFBFetchNeedsCustomOutput = false; member
999 shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); in initGLSL()1006 shaderCaps->fFBFetchNeedsCustomOutput = false; in initGLSL()1013 shaderCaps->fFBFetchNeedsCustomOutput = false; in initGLSL()1022 shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); in initGLSL()
553 shaderCaps->fFBFetchNeedsCustomOutput = true; // ??