Searched refs:fGraphicsQueueIndex (Results 1 – 8 of 8) sorted by relevance
30 uint32_t fGraphicsQueueIndex = 0; member
86 fGraphicsQueueIndex = backendContext.fGraphicsQueueIndex; in initializeContext()314 uint32_t queueFamilies[] = { fGraphicsQueueIndex, fPresentQueueIndex }; in createSwapchain()315 if (fGraphicsQueueIndex != fPresentQueueIndex) { in createSwapchain()
91 fGraphicsQueueIndex = backendContext.fGraphicsQueueIndex; in initializeContext()320 uint32_t queueFamilies[] = {fGraphicsQueueIndex, fPresentQueueIndex}; in createSwapchain()321 if (fGraphicsQueueIndex != fPresentQueueIndex) { in createSwapchain()
98 uint32_t fGraphicsQueueIndex; variable
103 uint32_t fGraphicsQueueIndex; variable
116 , fQueueIndex(backendContext.fGraphicsQueueIndex) in VulkanSharedContext()
864 ctx->fGraphicsQueueIndex = graphicsQueueIndex; in CreateVkBackendContext()
204 , fQueueIndex(backendContext.fGraphicsQueueIndex) in GrVkGpu()