Searched refs:ff_gs_prog (Results 1 – 3 of 3) sorted by relevance
527 struct crocus_compiled_shader *ff_gs_prog; member
5374 …struct crocus_compiled_shader *shader = ff_gs ? ice->shaders.ff_gs_prog : ice->shaders.prog[stage]; in crocus_populate_binding_table()6044 || ice->shaders.ff_gs_prog;6314 } else if (stage == MESA_SHADER_GEOMETRY && ice->shaders.ff_gs_prog) {6317 ice->shaders.ff_gs_prog->bind_bo_offset =6319 ice->shaders.ff_gs_prog->surf_offset,6320 ice->shaders.ff_gs_prog->bt.size_bytes);6329 gs = ice->shaders.ff_gs_prog;6938 if (!active && ice->shaders.ff_gs_prog) {6939 …k_ff_gs_prog_data *gs_prog_data = (struct elk_ff_gs_prog_data *)ice->shaders.ff_gs_prog->prog_data;6944 gs.KernelStartPointer = KSP(ice, ice->shaders.ff_gs_prog);[all …]
2317 struct crocus_compiled_shader *old = ice->shaders.ff_gs_prog; in crocus_update_compiled_ff_gs()2361 ice->shaders.ff_gs_prog = shader; in crocus_update_compiled_ff_gs()2363 …k_ff_gs_prog_data *gs_prog_data = (struct elk_ff_gs_prog_data *)ice->shaders.ff_gs_prog->prog_data; in crocus_update_compiled_ff_gs()