Searched refs:first_shader (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_draw.c | 336 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_sampler_resources() local 341 first_shader = PIPE_SHADER_VERTEX; in svga_validate_sampler_resources() 346 first_shader = PIPE_SHADER_COMPUTE; in svga_validate_sampler_resources() 347 last_shader = first_shader+1; in svga_validate_sampler_resources() 350 for (shader = first_shader; shader < last_shader; shader++) { in svga_validate_sampler_resources() 419 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_constant_buffers() local 424 first_shader = PIPE_SHADER_VERTEX; in svga_validate_constant_buffers() 429 first_shader = PIPE_SHADER_COMPUTE; in svga_validate_constant_buffers() 430 last_shader = first_shader + 1; in svga_validate_constant_buffers() 433 for (shader = first_shader; shader < last_shader; shader++) { in svga_validate_constant_buffers() [all …]
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D | svga_state_uav.c | 338 enum pipe_shader_type first_shader, last_shader; in svga_create_uav_list() local 346 first_shader = PIPE_SHADER_VERTEX; in svga_create_uav_list() 349 first_shader = PIPE_SHADER_COMPUTE; in svga_create_uav_list() 350 last_shader = first_shader + 1; in svga_create_uav_list() 353 for (enum pipe_shader_type shader = first_shader; in svga_create_uav_list() 592 enum pipe_shader_type first_shader, last_shader; in svga_save_uav_state() local 596 first_shader = PIPE_SHADER_VERTEX; in svga_save_uav_state() 599 first_shader = PIPE_SHADER_COMPUTE; in svga_save_uav_state() 600 last_shader = first_shader + 1; in svga_save_uav_state() 603 for (enum pipe_shader_type shader = first_shader; in svga_save_uav_state()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_nir.cpp | 660 struct gl_linked_shader *first_shader = linked_shader[0]; in st_link_glsl_to_nir() local 662 if (first_shader->Stage != MESA_SHADER_COMPUTE) { in st_link_glsl_to_nir() 663 if (ctx->Const.ShaderCompilerOptions[first_shader->Stage].NirOptions->vectorize_io && in st_link_glsl_to_nir() 664 first_shader->Stage > MESA_SHADER_VERTEX) in st_link_glsl_to_nir() 665 st_nir_vectorize_io(NULL, first_shader->Program->nir); in st_link_glsl_to_nir()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_dgc.c | 2877 struct radv_shader *first_shader = radv_dgc_get_shader(pipeline_info, eso_info, first_stage); in radv_prepare_dgc_graphics() local 2888 uint16_t vtx_base_sgpr = radv_get_user_sgpr(first_shader, AC_UD_VS_BASE_VERTEX_START_INSTANCE); in radv_prepare_dgc_graphics() 2889 const bool uses_drawid = first_shader->info.vs.needs_draw_id; in radv_prepare_dgc_graphics() 2895 if (first_shader->info.cs.uses_grid_size) in radv_prepare_dgc_graphics() 2901 params->mesh_ring_entry_sgpr = radv_get_user_sgpr(first_shader, AC_UD_TASK_RING_ENTRY); in radv_prepare_dgc_graphics() 2909 const bool uses_baseinstance = first_shader->info.vs.needs_base_instance; in radv_prepare_dgc_graphics() 2919 (layout->vk.dgc_info & BITFIELD_BIT(MESA_VK_DGC_VB)) && first_shader->info.vs.dynamic_inputs; in radv_prepare_dgc_graphics() 2921 …(layout->vk.dgc_info & BITFIELD_BIT(MESA_VK_DGC_VB)) && first_shader->info.vs.use_per_attribute_vb… in radv_prepare_dgc_graphics() 2938 params->vb_desc_usage_mask = first_shader->info.vs.vb_desc_usage_mask; in radv_prepare_dgc_graphics() 2939 params->vbo_reg = radv_get_user_sgpr(first_shader, AC_UD_VS_VERTEX_BUFFERS); in radv_prepare_dgc_graphics()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_descriptors.c | 2877 unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE; in si_init_all_descriptors() local 2891 for (i = first_shader; i < SI_NUM_SHADERS; i++) { in si_init_all_descriptors()
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/external/mesa3d/src/microsoft/ci/ |
D | spirv2dxil_reference.txt | 875 Test:SpvParserTest_EmitFunctions_Function_EntryPoint_MultipleEntryPoints.spvasm:first_shader|Fragme…
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