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Searched refs:float16ToFloat32 (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/common/
DFloat16ToFloat32.cpp295 float float16ToFloat32(unsigned short h) in float16ToFloat32() function
Dmathutil.h244 float float16ToFloat32(unsigned short h);
741 return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f); in averageHalfFloat()
1060 *f1 = float16ToFloat32(leastSignificantBits); in unpackHalf2x16()
1061 *f2 = float16ToFloat32(mostSignificantBits); in unpackHalf2x16()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DImage9.cpp797 float r = gl::float16ToFloat32(sourcePixels16F[x * 4 + 0]); in copyFromRTInternal()
798 float g = gl::float16ToFloat32(sourcePixels16F[x * 4 + 1]); in copyFromRTInternal()
799 float b = gl::float16ToFloat32(sourcePixels16F[x * 4 + 2]); in copyFromRTInternal()
800 float a = gl::float16ToFloat32(sourcePixels16F[x * 4 + 3]); in copyFromRTInternal()
817 float r = gl::float16ToFloat32(sourcePixels16F[x * 4]); in copyFromRTInternal()
831 float r = gl::float16ToFloat32(sourcePixels16F[x * 4 + 0]); in copyFromRTInternal()
832 float a = gl::float16ToFloat32(sourcePixels16F[x * 4 + 3]); in copyFromRTInternal()
847 float r = gl::float16ToFloat32(sourcePixels16F[x * 4 + 0]); in copyFromRTInternal()
848 float a = gl::float16ToFloat32(sourcePixels16F[x * 4 + 3]); in copyFromRTInternal()
/external/angle/src/image_util/
Dimageformats.cpp1351 dst->red = gl::float16ToFloat32(src->R); in readColor()
1352 dst->green = gl::float16ToFloat32(src->G); in readColor()
1353 dst->blue = gl::float16ToFloat32(src->B); in readColor()
1354 dst->alpha = gl::float16ToFloat32(src->A); in readColor()
1377 dst->red = gl::float16ToFloat32(src->R); in readColor()
1378 dst->green = gl::float16ToFloat32(src->G); in readColor()
1379 dst->blue = gl::float16ToFloat32(src->B); in readColor()
1380 dst->alpha = gl::float16ToFloat32(src->A); in readColor()
1403 dst->red = gl::float16ToFloat32(src->R); in readColor()
1424 dst->alpha = gl::float16ToFloat32(src->A); in readColor()
[all …]
Dloadimage.cpp1421 dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]), in LoadRGB16FToRGB9E5()
1422 gl::float16ToFloat32(source[x * 3 + 1]), in LoadRGB16FToRGB9E5()
1423 gl::float16ToFloat32(source[x * 3 + 2])); in LoadRGB16FToRGB9E5()
1478 dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) | in LoadRGB16FToRG11B10F()
1479 (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) | in LoadRGB16FToRG11B10F()
1480 (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22); in LoadRGB16FToRG11B10F()