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Searched refs:force_sample_rate_shading (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/microsoft/spirv_to_dxil/
Dspirv_to_dxil.h194 bool force_sample_rate_shading; member
Ddxil_spirv_nir.c934 if (conf->force_sample_rate_shading) { in dxil_spirv_nir_passes()
/external/mesa3d/src/microsoft/vulkan/
Ddzn_pipeline.c207 bool force_sample_rate_shading; member
268 .force_sample_rate_shading = options->force_sample_rate_shading, in dzn_pipeline_get_nir_shader()
839 bool force_sample_rate_shading = in dzn_graphics_pipeline_compile_shaders() local
855 …_mesa_sha1_update(&pipeline_hash_ctx, &force_sample_rate_shading, sizeof(force_sample_rate_shading in dzn_graphics_pipeline_compile_shaders()
896 … _mesa_sha1_update(&nir_hash_ctx, &force_sample_rate_shading, sizeof(force_sample_rate_shading)); in dzn_graphics_pipeline_compile_shaders()
914 … .force_sample_rate_shading = stage == MESA_SHADER_FRAGMENT ? force_sample_rate_shading : false, in dzn_graphics_pipeline_compile_shaders()