Home
last modified time | relevance | path

Searched refs:force_sample_shading (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/nouveau/compiler/
Dnak.h57 bool force_sample_shading; member
Dnak_nir_lower_fs_inputs.c201 if (!(ctx->fs_key && ctx->fs_key->force_sample_shading)) in lower_fs_input_intrin()
348 } else if (ctx->fs_key && ctx->fs_key->force_sample_shading) { in lower_fs_input_intrin()
/external/mesa3d/src/nouveau/vulkan/
Dnvk_codegen.c833 fs_key && fs_key->force_sample_shading, in nvk_cg_compile_nir()
835 fs_key && fs_key->force_sample_shading); in nvk_cg_compile_nir()
Dnvk_shader.c244 key->force_sample_shading = true; in nvk_populate_fs_key()
/external/mesa3d/src/asahi/vulkan/
Dhk_shader.c61 bool force_sample_shading; member
219 key->force_sample_shading = true; in hk_populate_fs_key()
1048 nir->info.fs.uses_sample_shading |= fs_key->force_sample_shading; in hk_compile_shader()