Searched refs:force_translucent (Results 1 – 1 of 1) sorted by relevance
393 bool force_translucent = false; in agx_nir_fs_epilog() local445 force_translucent = true; in agx_nir_fs_epilog()478 write_samples, &force_translucent); in agx_nir_fs_epilog()522 b->shader->info.fs.uses_fbfetch_output |= force_translucent; in agx_nir_fs_epilog()