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Searched refs:fragmentHighpFloat (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DCaps.h261 TypePrecision fragmentHighpFloat; member
DCaps.cpp1062 caps.fragmentHighpFloat.setSimulatedFloat(62, 16); in GenerateMinimumCaps()
1112 caps.fragmentHighpFloat.setIEEEFloat(); in GenerateMinimumCaps()
DContext.cpp7244 mState.getCaps().fragmentHighpFloat.get(range, precision); in getShaderPrecisionFormat()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp576 caps->fragmentHighpFloat.setIEEEFloat(); in GenerateCaps()
/external/angle/src/libANGLE/renderer/wgpu/
Dwgpu_utils.cpp170 glCaps->fragmentHighpFloat.setIEEEFloat(); in GenerateCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp701 mNativeCaps.fragmentHighpFloat.setIEEEFloat(); in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp916 caps->fragmentHighpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_FLOAT); in GenerateCaps()
933 caps->fragmentHighpFloat.setIEEEFloat(); in GenerateCaps()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1482 caps->fragmentHighpFloat.setIEEEFloat(); in GenerateCaps()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm818 mNativeCaps.fragmentHighpFloat.setIEEEFloat();