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Searched refs:fragmentMediumpFloat (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DCaps.h262 TypePrecision fragmentMediumpFloat; member
DCaps.cpp1063 caps.fragmentMediumpFloat.setSimulatedFloat(14, 10); in GenerateMinimumCaps()
DContext.cpp7241 mState.getCaps().fragmentMediumpFloat.get(range, precision); in getShaderPrecisionFormat()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp577 caps->fragmentMediumpFloat.setIEEEFloat(); in GenerateCaps()
/external/angle/src/libANGLE/renderer/wgpu/
Dwgpu_utils.cpp171 glCaps->fragmentMediumpFloat.setIEEEHalfFloat(); in GenerateCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp702 mNativeCaps.fragmentMediumpFloat.setIEEEHalfFloat(); in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp917 caps->fragmentMediumpFloat = in GenerateCaps()
934 caps->fragmentMediumpFloat.setIEEEFloat(); in GenerateCaps()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1483 caps->fragmentMediumpFloat.setIEEEFloat(); in GenerateCaps()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm819 mNativeCaps.fragmentMediumpFloat.setIEEEFloat();