Searched refs:fragment_shader_source (Results 1 – 8 of 8) sorted by relevance
| /external/deqp/external/openglcts/modules/gles31/ |
| D | es31cArrayOfArraysTests.cpp | 910 … const std::string &fragment_shader_source, in execute_positive_test() argument 921 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 988 … context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source); in execute_positive_test() 1105 …const std::string &fragment_shader_source, const std::string &compute_shader_source, bool delete_g… in execute_positive_test() argument 1118 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1286 … context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source); in execute_positive_test() 3697 const std::string &fragment_shader_source = in execute_draw_test() local 3712 this->execute_positive_test(vertex_shader_source, fragment_shader_source, false, false); in execute_draw_test() 3720 … geometry_shader_source, fragment_shader_source, compute_shader_source, false, in execute_draw_test() 3731 const std::string &fragment_shader_source = in execute_draw_test() local [all …]
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| D | es31cArrayOfArraysTests.hpp | 285 … const std::string &fragment_shader_source, 292 … const std::string &fragment_shader_source,
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| /external/libkmsxx/kmscube/ |
| D | cube-gles2.cpp | 137 static const char* fragment_shader_source = in GlScene() local 164 glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); in GlScene()
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| /external/deqp/external/openglcts/modules/gl/ |
| D | gl3cTextureSizePromotion.hpp | 390 glw::GLchar const *const fragment_shader_source);
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| D | gl3cTransformFeedbackTests.hpp | 1361 … glw::GLchar const *const vertex_shader_source, glw::GLchar const *const fragment_shader_source,
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| D | gl3cTextureSizePromotion.cpp | 1430 glw::GLchar const *const fragment_shader_source) in buildProgram() argument 1439 …} shader[] = {{vertex_shader_source, GL_VERTEX_SHADER, 0}, {fragment_shader_source, GL_FRAGMENT_SH… in buildProgram()
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| D | gl3cTransformFeedbackTests.cpp | 7066 …glw::GLchar const *const fragment_shader_source, glw::GLchar const *const *const transform_feedbac… in buildProgram() argument 7081 {fragment_shader_source, GL_FRAGMENT_SHADER, 0}}; in buildProgram()
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| /external/deqp/external/openglcts/modules/gles3/ |
| D | es3cCopyTexImageConversionsTests.cpp | 11122 const GLchar *fragment_shader_source = {"#version 300 es\n" in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local 11304 gl.shaderSource(fragment_shader_object_id, 1 /* part */, &fragment_shader_source, NULL); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
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