Searched refs:fragment_source (Results 1 – 4 of 4) sorted by relevance
/external/libultrahdr/lib/src/gpu/ |
D | uhdr_gl_utils.cpp | 117 const char* fragment_source) { in create_shader_program() argument 125 if (fragment_source == nullptr || *fragment_source == '\0') { in create_shader_program() 142 GLuint fragmentShader = compile_shader(GL_FRAGMENT_SHADER, fragment_source); in create_shader_program()
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/external/libultrahdr/lib/include/ultrahdr/ |
D | ultrahdrcommon.h | 287 GLuint create_shader_program(const char* vertex_source, const char* fragment_source);
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/external/OpenCL-CTS/test_common/gl/ |
D | helpers.cpp | 1076 const GLchar *fragment_source = &fragmentShader[0]; in CreateGLTexture2DMultisample() local 1084 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DMultisample() 1338 const GLchar *fragment_source = &fragmentShader[0]; in CreateGLTexture2DArrayMultisample() local 1346 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DArrayMultisample()
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/external/vulkan-validation-layers/tests/ |
D | vklayertests_descriptor_renderpass_framebuffer.cpp | 313 char const *fragment_source; in TEST_F() member 380 …VkShaderObj fs(m_device, iter.fragment_source, VK_SHADER_STAGE_FRAGMENT_BIT, this, "main", iter.de… in TEST_F()
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