Searched refs:fs_texfetch_depth_msaa (Results 1 – 1 of 1) sorted by relevance
98 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES][2]; member551 if (ctx->fs_texfetch_depth_msaa[i][ss]) in util_blitter_destroy()552 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i][ss]); in util_blitter_destroy()1125 void **shader = &ctx->fs_texfetch_depth_msaa[target][sample_shading]; in blitter_get_fs_texfetch_depth()