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Searched refs:gCurrentProgram (Results 1 – 6 of 6) sorted by relevance

/external/angle/util/capture/
Dframe_capture_replay_autogen.cpp135 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
1976 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
1982 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
1988 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
1994 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
2000 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
2006 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
2069 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
2074 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
2079 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall()
[all …]
Dtrace_fixture.cpp74 GLuint gCurrentProgram = 0; variable
114 gCurrentProgram = program; in UpdateCurrentProgram()
Dtrace_fixture.h74 extern GLuint gCurrentProgram;
/external/angle/src/tests/capture_tests/expected/
DCapturedTest_ActiveTextures_ES3_Vulkan_shared.cpp65 glUniform1iv(gUniformLocations[gCurrentProgram][0], 1, (const GLint *)&gBinaryData[480]); in SetupReplayContextShared()
66 glUniform1iv(gUniformLocations[gCurrentProgram][1], 1, (const GLint *)&gBinaryData[496]); in SetupReplayContextShared()
DCapturedTest_MultiFrame_ES3_Vulkan_shared.cpp49 glUniform1iv(gUniformLocations[gCurrentProgram][0], 1, (const GLint *)&gBinaryData[640]); in SetupReplayContextShared()
82 glUniform1iv(gUniformLocations[gCurrentProgram][0], 1, (const GLint *)&gBinaryData[656]); in SetupReplayContextSharedInactive()
DCapturedTest_MultiFrame_ES3_Vulkan_001.cpp64 glUniform1i(gUniformLocations[gCurrentProgram][0], 0); in ReplayFrame1()
108 glUniform1i(gUniformLocations[gCurrentProgram][0], 0); in ReplayFrame2()
199 glUniform1i(gUniformLocations[gCurrentProgram][0], 0); in ReplayFrame4()