Searched refs:gCurrentProgram (Results 1 – 6 of 6) sorted by relevance
/external/angle/util/capture/ |
D | frame_capture_replay_autogen.cpp | 135 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 1976 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 1982 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 1988 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 1994 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 2000 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 2006 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 2069 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 2074 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() 2079 gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], in ReplayTraceFunctionCall() [all …]
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D | trace_fixture.cpp | 74 GLuint gCurrentProgram = 0; variable 114 gCurrentProgram = program; in UpdateCurrentProgram()
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D | trace_fixture.h | 74 extern GLuint gCurrentProgram;
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/external/angle/src/tests/capture_tests/expected/ |
D | CapturedTest_ActiveTextures_ES3_Vulkan_shared.cpp | 65 glUniform1iv(gUniformLocations[gCurrentProgram][0], 1, (const GLint *)&gBinaryData[480]); in SetupReplayContextShared() 66 glUniform1iv(gUniformLocations[gCurrentProgram][1], 1, (const GLint *)&gBinaryData[496]); in SetupReplayContextShared()
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D | CapturedTest_MultiFrame_ES3_Vulkan_shared.cpp | 49 glUniform1iv(gUniformLocations[gCurrentProgram][0], 1, (const GLint *)&gBinaryData[640]); in SetupReplayContextShared() 82 glUniform1iv(gUniformLocations[gCurrentProgram][0], 1, (const GLint *)&gBinaryData[656]); in SetupReplayContextSharedInactive()
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D | CapturedTest_MultiFrame_ES3_Vulkan_001.cpp | 64 glUniform1i(gUniformLocations[gCurrentProgram][0], 0); in ReplayFrame1() 108 glUniform1i(gUniformLocations[gCurrentProgram][0], 0); in ReplayFrame2() 199 glUniform1i(gUniformLocations[gCurrentProgram][0], 0); in ReplayFrame4()
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