Searched refs:getBlitShaderResourceView (Results 1 – 4 of 4) sorted by relevance
34 virtual angle::Result getBlitShaderResourceView(const gl::Context *context,81 angle::Result getBlitShaderResourceView(const gl::Context *context,121 angle::Result getBlitShaderResourceView(const gl::Context *context,
286 angle::Result TextureRenderTarget11::getBlitShaderResourceView(const gl::Context *context, in getBlitShaderResourceView() function in rx::TextureRenderTarget11391 angle::Result SurfaceRenderTarget11::getBlitShaderResourceView(const gl::Context *context, in getBlitShaderResourceView() function in rx::SurfaceRenderTarget11
2574 ANGLE_TRY(sourceRenderTarget->getBlitShaderResourceView(context, &source)); in copyImageInternal()3719 ANGLE_TRY(readRenderTarget11->getBlitShaderResourceView(context, &blitSRV)); in blitRenderbufferRect()
803 ANGLE_TRY(srcRT11->getBlitShaderResourceView(context, &sourceSRV)); in generateMipmap()