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Searched refs:getBlitShaderResourceView (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.h34 virtual angle::Result getBlitShaderResourceView(const gl::Context *context,
81 angle::Result getBlitShaderResourceView(const gl::Context *context,
121 angle::Result getBlitShaderResourceView(const gl::Context *context,
DRenderTarget11.cpp286 angle::Result TextureRenderTarget11::getBlitShaderResourceView(const gl::Context *context, in getBlitShaderResourceView() function in rx::TextureRenderTarget11
391 angle::Result SurfaceRenderTarget11::getBlitShaderResourceView(const gl::Context *context, in getBlitShaderResourceView() function in rx::SurfaceRenderTarget11
DRenderer11.cpp2574 ANGLE_TRY(sourceRenderTarget->getBlitShaderResourceView(context, &source)); in copyImageInternal()
3719 ANGLE_TRY(readRenderTarget11->getBlitShaderResourceView(context, &blitSRV)); in blitRenderbufferRect()
DTextureStorage11.cpp803 ANGLE_TRY(srcRT11->getBlitShaderResourceView(context, &sourceSRV)); in generateMipmap()