Home
last modified time | relevance | path

Searched refs:getBorderColor (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp319 samplerDesc.BorderColor[0] = samplerState.getBorderColor().colorF.red; in getSamplerState()
320 samplerDesc.BorderColor[1] = samplerState.getBorderColor().colorF.green; in getSamplerState()
321 samplerDesc.BorderColor[2] = samplerState.getBorderColor().colorF.blue; in getSamplerState()
322 samplerDesc.BorderColor[3] = samplerState.getBorderColor().colorF.alpha; in getSamplerState()
DStateManager11.cpp386 if (samplerState.getBorderColor().type != angle::ColorGeneric::Type::Float) in updateSamplerMetadata()
388 borderColor = samplerState.getBorderColor(); in updateSamplerMetadata()
2717 if (samplerState.getBorderColor().type == angle::ColorGeneric::Type::Float) in setSamplerState()
2719 borderColor = samplerState.getBorderColor(); in setSamplerState()
/external/angle/src/libANGLE/
DSampler.cpp182 const ColorGeneric &Sampler::getBorderColor() const in getBorderColor() function in gl::Sampler
184 return mState.getBorderColor(); in getBorderColor()
DSampler.h72 const ColorGeneric &getBorderColor() const;
DTexture.h401 const ColorGeneric &getBorderColor() const;
DTexture.cpp2269 const ColorGeneric &Texture::getBorderColor() const in getBorderColor() function in gl::Texture
2271 return mState.mSamplerState.getBorderColor(); in getBorderColor()
Dangletypes.h444 const ColorGeneric &getBorderColor() const { return mBorderColor; } in getBorderColor() function
Dqueryutils.cpp347 ConvertFromColor<isPureInteger>(texture->getBorderColor(), params); in QueryTexParameterBase()
565 ConvertFromColor<isPureInteger>(sampler->getBorderColor(), params); in QuerySamplerParameterBase()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5TextureGatherOffset.hpp70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0;
203 virtual void getBorderColor(glw::GLfloat out_color[4]);
256 virtual void getBorderColor(glw::GLfloat out_color[4]);
DesextcGPUShader5TextureGatherOffset.cpp1000 getBorderColor(color); in prepareTexture()
1191 void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() function in glcts::GPUShader5TextureGatherOffsetColorTestBase
2134 void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() function in glcts::GPUShader5TextureGatherOffsetDepthTestBase
/external/angle/src/libANGLE/renderer/gl/
DSamplerGL.cpp104 …e, mAppliedSamplerState, GL_TEXTURE_BORDER_COLOR, &gl::SamplerState::getBorderColor, &gl::SamplerS… in syncState()
DTextureGL.cpp1721 angle::ColorGeneric borderColor = mState.getSamplerState().getBorderColor(); in syncState()
/external/angle/src/libANGLE/capture/
Dserialize.cpp764 SerializeColorGeneric(json, "BorderColor", samplerState.getBorderColor()); in SerializeSamplerState()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1046 angle::ColorGeneric borderColor = texture->getBorderColor(); in setSamplerState()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp5754 (samplerState.getBorderColor().type == angle::ColorGeneric::Type::Float) ? 0 : 1; in update()
5759 AdjustBorderColor(samplerState.getBorderColor(), vkFormat.getIntendedFormat(), stencilMode); in update()