/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 319 samplerDesc.BorderColor[0] = samplerState.getBorderColor().colorF.red; in getSamplerState() 320 samplerDesc.BorderColor[1] = samplerState.getBorderColor().colorF.green; in getSamplerState() 321 samplerDesc.BorderColor[2] = samplerState.getBorderColor().colorF.blue; in getSamplerState() 322 samplerDesc.BorderColor[3] = samplerState.getBorderColor().colorF.alpha; in getSamplerState()
|
D | StateManager11.cpp | 386 if (samplerState.getBorderColor().type != angle::ColorGeneric::Type::Float) in updateSamplerMetadata() 388 borderColor = samplerState.getBorderColor(); in updateSamplerMetadata() 2717 if (samplerState.getBorderColor().type == angle::ColorGeneric::Type::Float) in setSamplerState() 2719 borderColor = samplerState.getBorderColor(); in setSamplerState()
|
/external/angle/src/libANGLE/ |
D | Sampler.cpp | 182 const ColorGeneric &Sampler::getBorderColor() const in getBorderColor() function in gl::Sampler 184 return mState.getBorderColor(); in getBorderColor()
|
D | Sampler.h | 72 const ColorGeneric &getBorderColor() const;
|
D | Texture.h | 401 const ColorGeneric &getBorderColor() const;
|
D | Texture.cpp | 2269 const ColorGeneric &Texture::getBorderColor() const in getBorderColor() function in gl::Texture 2271 return mState.mSamplerState.getBorderColor(); in getBorderColor()
|
D | angletypes.h | 444 const ColorGeneric &getBorderColor() const { return mBorderColor; } in getBorderColor() function
|
D | queryutils.cpp | 347 ConvertFromColor<isPureInteger>(texture->getBorderColor(), params); in QueryTexParameterBase() 565 ConvertFromColor<isPureInteger>(sampler->getBorderColor(), params); in QuerySamplerParameterBase()
|
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5TextureGatherOffset.hpp | 70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0; 203 virtual void getBorderColor(glw::GLfloat out_color[4]); 256 virtual void getBorderColor(glw::GLfloat out_color[4]);
|
D | esextcGPUShader5TextureGatherOffset.cpp | 1000 getBorderColor(color); in prepareTexture() 1191 void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() function in glcts::GPUShader5TextureGatherOffsetColorTestBase 2134 void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() function in glcts::GPUShader5TextureGatherOffsetDepthTestBase
|
/external/angle/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 104 …e, mAppliedSamplerState, GL_TEXTURE_BORDER_COLOR, &gl::SamplerState::getBorderColor, &gl::SamplerS… in syncState()
|
D | TextureGL.cpp | 1721 angle::ColorGeneric borderColor = mState.getSamplerState().getBorderColor(); in syncState()
|
/external/angle/src/libANGLE/capture/ |
D | serialize.cpp | 764 SerializeColorGeneric(json, "BorderColor", samplerState.getBorderColor()); in SerializeSamplerState()
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1046 angle::ColorGeneric borderColor = texture->getBorderColor(); in setSamplerState()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 5754 (samplerState.getBorderColor().type == angle::ColorGeneric::Type::Float) ? 0 : 1; in update() 5759 AdjustBorderColor(samplerState.getBorderColor(), vkFormat.getIntendedFormat(), stencilMode); in update()
|