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Searched refs:getCurrentFrameCount (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DShareGroupVk.h105 uint32_t getCurrentFrameCount() const { return mCurrentFrameCount; } in getCurrentFrameCount() function
DContextVk.h894 uint32_t getCurrentFrameCount() const { return mShareGroupVk->getCurrentFrameCount(); } in getCurrentFrameCount() function
DContextVk.cpp2572 this, getCurrentFrameCount(), mActiveTextures, mState.getSamplers(), pipelineType, in handleDirtyTexturesImpl()
2864 this, getCurrentFrameCount(), mShareGroupVk->getUpdateDescriptorSetsBuilder(), in handleDirtyShaderResourcesImpl()
2922 this, getCurrentFrameCount(), mShareGroupVk->getUpdateDescriptorSetsBuilder(), in handleDirtyUniformBuffersImpl()
2991 this, getCurrentFrameCount(), mShareGroupVk->getUpdateDescriptorSetsBuilder(), in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
3116 this, getCurrentFrameCount(), mShareGroupVk->getUpdateDescriptorSetsBuilder(), in handleDirtyUniformsImpl()
3453 return executableVk->bindDescriptorSets(this, getCurrentFrameCount(), commandBufferHelper, in handleDirtyDescriptorSetsImpl()