Searched refs:getCurrentFrameCount (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | ShareGroupVk.h | 105 uint32_t getCurrentFrameCount() const { return mCurrentFrameCount; } in getCurrentFrameCount() function
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D | ContextVk.h | 894 uint32_t getCurrentFrameCount() const { return mShareGroupVk->getCurrentFrameCount(); } in getCurrentFrameCount() function
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D | ContextVk.cpp | 2572 this, getCurrentFrameCount(), mActiveTextures, mState.getSamplers(), pipelineType, in handleDirtyTexturesImpl() 2864 this, getCurrentFrameCount(), mShareGroupVk->getUpdateDescriptorSetsBuilder(), in handleDirtyShaderResourcesImpl() 2922 this, getCurrentFrameCount(), mShareGroupVk->getUpdateDescriptorSetsBuilder(), in handleDirtyUniformBuffersImpl() 2991 this, getCurrentFrameCount(), mShareGroupVk->getUpdateDescriptorSetsBuilder(), in handleDirtyGraphicsTransformFeedbackBuffersEmulation() 3116 this, getCurrentFrameCount(), mShareGroupVk->getUpdateDescriptorSetsBuilder(), in handleDirtyUniformsImpl() 3453 return executableVk->bindDescriptorSets(this, getCurrentFrameCount(), commandBufferHelper, in handleDirtyDescriptorSetsImpl()
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