Searched refs:getFirstAllocatedLevel (Results 1 – 6 of 6) sorted by relevance
156 gl::LevelIndex getFirstAllocatedLevel() { return mFirstAllocatedLevel; } in getFirstAllocatedLevel() function
475 mImage->getFirstAllocatedLevel(), &mRedefinedLevels)) in redefineLevel()615 ASSERT(!baseLevelChanged || newBaseLevel >= mImage->getFirstAllocatedLevel()); in maybeUpdateBaseMaxLevels()
60 gl::LevelIndex imageFirstAllocateLevel = image.getFirstAllocatedLevel(); in IsTextureLevelInAllocatedImage()2433 mImage->getFirstAllocatedLevel(), &mRedefinedLevels)) in redefineLevel()2709 mImage->getFirstAllocatedLevel() == gl::LevelIndex(mState.getEffectiveBaseLevel())); in generateMipmap()2783 ASSERT(!baseLevelChanged || newBaseLevel >= mImage->getFirstAllocatedLevel()); in maybeUpdateBaseMaxLevels()2892 mImage->getFirstAllocatedLevel())) in reinitImageAsRenderable()3009 gl::LevelIndex previousFirstAllocateLevel = mImage->getFirstAllocatedLevel(); in respecifyImageStorage()3201 gl::LevelIndex firstLevelGL = getNativeImageLevel(mImage->getFirstAllocatedLevel()); in flushImageStagedUpdates()
4222 gl::LevelIndex baseLevelGL = image->getFirstAllocatedLevel(); in generateMipmapWithDraw()4692 dst->getFirstAllocatedLevel() == gl::LevelIndex(0)); in drawOverlay()4845 access.onImageComputeShaderWrite(shadingRateAttachmentImageHelper->getFirstAllocatedLevel(), in generateFragmentShadingRate()
2852 gl::LevelIndex getFirstAllocatedLevel() const in getFirstAllocatedLevel() function
7527 ImageLayout::Undefined, nullptr, resolveImage.getFirstAllocatedLevel(), in initImplicitMultisampledRenderToTexture()7533 removeStagedUpdates(context, getFirstAllocatedLevel(), getLastAllocatedLevel()); in initImplicitMultisampledRenderToTexture()