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Searched refs:getGeometryShaderPrimitiveTypeString (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/translator/glsl/
DOutputGLSLBase.cpp1377 out << getGeometryShaderPrimitiveTypeString(inputPrimitive); in WriteGeometryShaderLayoutQualifiers()
1397 out << getGeometryShaderPrimitiveTypeString(outputPrimitive); in WriteGeometryShaderLayoutQualifiers()
/external/angle/src/compiler/translator/
DQualifierTypes.cpp836 getGeometryShaderPrimitiveTypeString(rightQualifier.primitiveType)); in JoinLayoutQualifiers()
DBaseTypes.h1736 inline const char *getGeometryShaderPrimitiveTypeString(TLayoutPrimitiveType primitiveType) in getGeometryShaderPrimitiveTypeString() function