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Searched refs:getLinkedProgramExecutable (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp564 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArrays()
585 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstanced()
615 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElements()
637 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstanced()
670 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawArraysInstancedBaseInstance()
706 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in multiDrawElementsInstancedBaseVertexBaseInstance()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1482 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysGeneral()
1530 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedGeneral()
1552 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsGeneral()
1603 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedGeneral()
1626 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawArraysInstancedBaseInstanceGeneral()
1662 gl::ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
/external/angle/src/libANGLE/
DTransformFeedback.cpp156 context ? context->getState().getLinkedProgramExecutable(context) : nullptr; in begin()
DvalidationES.cpp487 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferMaskMatch()
503 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateFragmentShaderColorBufferTypeMatch()
515 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateVertexShaderAttributeTypeMatch()
899 const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context); in ValidateTransformFeedbackPrimitiveMode()
1010 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDrawInstancedANGLE()
DState.h908 ProgramExecutable *getLinkedProgramExecutable(const Context *context) const in getLinkedProgramExecutable() function
DvalidationES3.cpp3163 context->getState().getLinkedProgramExecutable(context); in ValidateBeginTransformFeedback()
4453 context, context->getState().getLinkedProgramExecutable(context))) in ValidateResumeTransformFeedback()
DvalidationES31.cpp1365 const ProgramExecutable *executable = state.getLinkedProgramExecutable(context); in ValidateDispatchCompute()
DFramebuffer.cpp2244 const ProgramExecutable *executable = glState.getLinkedProgramExecutable(context); in formsRenderingFeedbackLoopWith()
DContext.cpp6755 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawArraysInstancedBaseInstance()
6808 ProgramExecutable *executable = mState.getLinkedProgramExecutable(this); in drawElementsInstancedBaseVertexBaseInstance()