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Searched refs:getMachineInstrIfExists (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/llvm-16.0/llvm/include/llvm/CodeGen/GlobalISel/
DCSEInfo.h106 MachineInstr *getMachineInstrIfExists(FoldingSetNodeID &ID,
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/GlobalISel/
DCSEInfo.h108 MachineInstr *getMachineInstrIfExists(FoldingSetNodeID &ID,
/external/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/GlobalISel/
DCSEMIRBuilder.cpp40 CSEInfo->getMachineInstrIfExists(ID, CurMBB, NodeInsertPos); in getDominatingInstrForID()
DCSEInfo.cpp153 MachineInstr *GISelCSEInfo::getMachineInstrIfExists(FoldingSetNodeID &ID, in getMachineInstrIfExists() function in GISelCSEInfo
/external/swiftshader/third_party/llvm-16.0/llvm/lib/CodeGen/GlobalISel/
DCSEMIRBuilder.cpp44 CSEInfo->getMachineInstrIfExists(ID, CurMBB, NodeInsertPos); in getDominatingInstrForID()
DCSEInfo.cpp161 MachineInstr *GISelCSEInfo::getMachineInstrIfExists(FoldingSetNodeID &ID, in getMachineInstrIfExists() function in GISelCSEInfo