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Searched refs:getProgramExecutable (Results 1 – 25 of 26) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp264 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
303 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
349 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArrays()
377 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstanced()
391 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
472 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstancedBaseInstance()
514 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElements()
547 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElementsBaseVertex()
579 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstanced()
600 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstancedBaseVertex()
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DTransformFeedbackGL.cpp46 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in begin()
DStateManagerGL.cpp975 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1016 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramStorageBufferBindings()
1045 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramUniformBufferBindings()
1080 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramAtomicCounterBufferBindings()
1109 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2264 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2286 ANGLE_TRY(propagateProgramToVAO(context, state.getProgramExecutable(), in syncState()
2335 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2467 state.getProgramExecutable(), in syncState()
2476 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
DFramebufferGL.cpp1448 context->getState().getProgramExecutable(), getState()); in syncState()
/external/angle/src/libANGLE/renderer/vulkan/
DTransformFeedbackVk.cpp101 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
169 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
206 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DContextVk.cpp1595 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDraw()
1864 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDispatch()
1900 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1987 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
2110 mDirtyDefaultAttribsMask & mState.getProgramExecutable()->getAttributesMask(); in handleDirtyGraphicsDefaultAttribs()
2123 ASSERT(mState.getProgramExecutable() != nullptr); in createGraphicsPipeline()
2124 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in createGraphicsPipeline()
2310 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in switchOutReadOnlyDepthStencilMode()
2438 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess()
2469 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsDepthStencilAccess()
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/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp50 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable())->usesPointSize(); in skipDraw()
DFramebufferD3D.cpp314 context->getState().getProgramExecutable()->getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
DVertexDataManager.cpp251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp151 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in syncStateForDraw()
254 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
DInputLayoutCache.cpp122 gl::ProgramExecutable *executable = state.getProgramExecutable(); in getInputLayout()
DContext11.cpp972 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDrawCallProgramRecompilation()
1047 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDispatchCallProgramRecompilation()
DRenderer11.cpp4198 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchCompute()
4213 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchComputeIndirect()
4420 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in markTypedBufferUsage()
4440 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in markRawBufferUsage()
DStateManager11.cpp1187 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
3691 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForShaderStorageBuffers()
3773 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForAtomicCounterBuffers()
/external/angle/src/libANGLE/renderer/wgpu/
DContextWgpu.cpp1095 ProgramExecutableWgpu *executableWgpu = webgpu::GetImpl(mState.getProgramExecutable()); in setupDraw()
1108 context, mState.getProgramExecutable()->getActiveAttribLocationsMask(), mode, in setupDraw()
1196 ASSERT(mState.getProgramExecutable() != nullptr); in handleDirtyRenderPipelineDesc()
1197 ProgramExecutableWgpu *executable = webgpu::GetImpl(mState.getProgramExecutable()); in handleDirtyRenderPipelineDesc()
1358 ProgramExecutableWgpu *executableWgpu = webgpu::GetImpl(mState.getProgramExecutable()); in handleDirtyBindGroups()
/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm82 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
DContextMtl.h218 const ProgramExecutableMtl *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
DVertexArrayMtl.mm367 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
482 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
DContextMtl.mm1111 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable();
1324 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
1700 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
2724 const gl::ProgramExecutable *executable = glState.getProgramExecutable();
DProgramExecutableMtl.mm1466 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1411 state.getProgramExecutable(), first, instances, in applyVertexBuffer()
1807 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in applyShaders()
3149 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawElements()
3183 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawArrays()
3294 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in applyTextures()
/external/angle/src/libANGLE/
DContext.cpp10111 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()
10121 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()
10161 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()
10339 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
10487 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()
10502 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()
10525 context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()
10526 context->getState().getProgramExecutable()->hasVertexShader()); in updateCanDraw()
DState.h896 ProgramExecutable *getProgramExecutable() const { return mExecutable.get(); } in getProgramExecutable() function
DvalidationES31.cpp1404 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
DvalidationES.cpp4351 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4580 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()

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