/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 264 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState() 303 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState() 349 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArrays() 377 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstanced() 391 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance() 472 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstancedBaseInstance() 514 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElements() 547 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElementsBaseVertex() 579 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstanced() 600 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstancedBaseVertex() [all …]
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D | TransformFeedbackGL.cpp | 46 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in begin()
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D | StateManagerGL.cpp | 975 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings() 1016 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramStorageBufferBindings() 1045 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramUniformBufferBindings() 1080 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramAtomicCounterBufferBindings() 1109 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings() 2264 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState() 2286 ANGLE_TRY(propagateProgramToVAO(context, state.getProgramExecutable(), in syncState() 2335 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState() 2467 state.getProgramExecutable(), in syncState() 2476 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
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D | FramebufferGL.cpp | 1448 context->getState().getProgramExecutable(), getState()); in syncState()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | TransformFeedbackVk.cpp | 101 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin() 169 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume() 206 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
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D | ContextVk.cpp | 1595 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDraw() 1864 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDispatch() 1900 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources() 1987 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl() 2110 mDirtyDefaultAttribsMask & mState.getProgramExecutable()->getAttributesMask(); in handleDirtyGraphicsDefaultAttribs() 2123 ASSERT(mState.getProgramExecutable() != nullptr); in createGraphicsPipeline() 2124 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in createGraphicsPipeline() 2310 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in switchOutReadOnlyDepthStencilMode() 2438 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess() 2469 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsDepthStencilAccess() [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.cpp | 50 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable())->usesPointSize(); in skipDraw()
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D | FramebufferD3D.cpp | 314 context->getState().getProgramExecutable()->getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
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D | VertexDataManager.cpp | 251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 151 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in syncStateForDraw() 254 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
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D | InputLayoutCache.cpp | 122 gl::ProgramExecutable *executable = state.getProgramExecutable(); in getInputLayout()
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D | Context11.cpp | 972 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDrawCallProgramRecompilation() 1047 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDispatchCallProgramRecompilation()
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D | Renderer11.cpp | 4198 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchCompute() 4213 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchComputeIndirect() 4420 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in markTypedBufferUsage() 4440 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in markRawBufferUsage()
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D | StateManager11.cpp | 1187 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState() 3691 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForShaderStorageBuffers() 3773 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForAtomicCounterBuffers()
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/external/angle/src/libANGLE/renderer/wgpu/ |
D | ContextWgpu.cpp | 1095 ProgramExecutableWgpu *executableWgpu = webgpu::GetImpl(mState.getProgramExecutable()); in setupDraw() 1108 context, mState.getProgramExecutable()->getActiveAttribLocationsMask(), mode, in setupDraw() 1196 ASSERT(mState.getProgramExecutable() != nullptr); in handleDirtyRenderPipelineDesc() 1197 ProgramExecutableWgpu *executable = webgpu::GetImpl(mState.getProgramExecutable()); in handleDirtyRenderPipelineDesc() 1358 ProgramExecutableWgpu *executableWgpu = webgpu::GetImpl(mState.getProgramExecutable()); in handleDirtyBindGroups()
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/external/angle/src/libANGLE/renderer/metal/ |
D | TransformFeedbackMtl.mm | 82 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
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D | ContextMtl.h | 218 const ProgramExecutableMtl *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
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D | VertexArrayMtl.mm | 367 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable(); 482 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
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D | ContextMtl.mm | 1111 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); 1324 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); 1700 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); 2724 const gl::ProgramExecutable *executable = glState.getProgramExecutable();
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D | ProgramExecutableMtl.mm | 1466 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1411 state.getProgramExecutable(), first, instances, in applyVertexBuffer() 1807 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in applyShaders() 3149 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawElements() 3183 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawArrays() 3294 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in applyTextures()
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/external/angle/src/libANGLE/ |
D | Context.cpp | 10111 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask() 10121 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask() 10161 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl() 10339 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes() 10487 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices() 10502 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices() 10525 context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw() 10526 context->getState().getProgramExecutable()->hasVertexShader()); in updateCanDraw()
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D | State.h | 896 ProgramExecutable *getProgramExecutable() const { return mExecutable.get(); } in getProgramExecutable() function
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D | validationES31.cpp | 1404 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
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D | validationES.cpp | 4351 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates() 4580 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
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