Searched refs:getRenderTargetShaderResource (Results 1 – 3 of 3) sorted by relevance
51 angle::Result getRenderTargetShaderResource(d3d::Context *context,
386 ANGLE_TRY(mSwapChain->getRenderTargetShaderResource(GetImplAs<Context11>(context), outSRV)); in getShaderResourceView()
976 angle::Result SwapChain11::getRenderTargetShaderResource(d3d::Context *context, in getRenderTargetShaderResource() function in rx::SwapChain11