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Searched refs:getRenderTargetShaderResource (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.h51 angle::Result getRenderTargetShaderResource(d3d::Context *context,
DRenderTarget11.cpp386 ANGLE_TRY(mSwapChain->getRenderTargetShaderResource(GetImplAs<Context11>(context), outSRV)); in getShaderResourceView()
DSwapChain11.cpp976 angle::Result SwapChain11::getRenderTargetShaderResource(d3d::Context *context, in getRenderTargetShaderResource() function in rx::SwapChain11