Searched refs:getSampler2DType (Results 1 – 14 of 14) sorted by relevance
77 DataType getSampler2DType(tcu::TextureFormat format);
1266 DataType getSampler2DType(tcu::TextureFormat format) in getSampler2DType() function
95 const glu::DataType samplerType = glu::getSampler2DType(texFormat); in init()
664 … Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()676 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()1065 … Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()1077 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
238 …Texture2DShader multiTexShader(DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DT… in render()844 …Texture2DShader fboBlitShader(DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOutputTy… in render()
568 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()794 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()1164 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()1324 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
885 samplerTypes.push_back(glu::getSampler2DType(fmt)); in init()
681 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4); in render()
1094 samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); in initShaderSources()
289 Texture2DShader shader(DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()
469 samplerType = glu::getSampler2DType(texFmt); in initShaderSources()
893 return glu::getSampler2DType(format); in getSamplerType()
933 return glu::getSampler2DType(format); in getSamplerType()
2008 samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); in initShaderSources()4164 samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); in initShaderSources()