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Searched refs:getSampler2DType (Results 1 – 14 of 14) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureUtil.hpp77 DataType getSampler2DType(tcu::TextureFormat format);
DgluTextureUtil.cpp1266 DataType getSampler2DType(tcu::TextureFormat format) in getSampler2DType() function
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp95 const glu::DataType samplerType = glu::getSampler2DType(texFormat); in init()
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp664 … Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()
676 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
1065 … Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()
1077 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
Des3fFboColorbufferTests.cpp238 …Texture2DShader multiTexShader(DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DT… in render()
844 …Texture2DShader fboBlitShader(DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOutputTy… in render()
Des3fFboRenderTest.cpp568 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
794 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
1164 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
1324 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
Des3fTextureUnitTests.cpp885 samplerTypes.push_back(glu::getSampler2DType(fmt)); in init()
Des3fFramebufferBlitTests.cpp681 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4); in render()
Des3fShaderTextureFunctionTests.cpp1094 samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); in initShaderSources()
Des3fTextureSpecificationTests.cpp289 Texture2DShader shader(DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp469 samplerType = glu::getSampler2DType(texFmt); in initShaderSources()
/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp893 return glu::getSampler2DType(format); in getSamplerType()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp933 return glu::getSampler2DType(format); in getSamplerType()
DvktShaderRenderTextureFunctionTests.cpp2008 samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); in initShaderSources()
4164 samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); in initShaderSources()