Searched refs:getSamplerMapping (Results 1 – 5 of 5) sorted by relevance
51 * Program::getSamplerMapping
350 GLint getSamplerMapping(gl::ShaderType type,
1189 GLint ProgramExecutableD3D::getSamplerMapping(gl::ShaderType type, in getSamplerMapping() function in rx::ProgramExecutableD3D
2845 GLint textureUnit = mExecutableD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs()3313 GLint textureUnit = mExecutableD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader()
3305 GLint textureUnit = executableD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures()