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Searched refs:getSamplerMapping (Results 1 – 5 of 5) sorted by relevance

/external/angle/doc/
DVTF.md51 * Program::getSamplerMapping
/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.h350 GLint getSamplerMapping(gl::ShaderType type,
DProgramExecutableD3D.cpp1189 GLint ProgramExecutableD3D::getSamplerMapping(gl::ShaderType type, in getSamplerMapping() function in rx::ProgramExecutableD3D
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2845 GLint textureUnit = mExecutableD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs()
3313 GLint textureUnit = mExecutableD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3305 GLint textureUnit = executableD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures()