Searched refs:getSamplerTextureId (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/ |
D | State.cpp | 2687 TextureID State::getSamplerTextureId(unsigned int sampler, TextureType type) const in getSamplerTextureId() function in gl::State 3477 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2D).value; in getIntegerv() 3481 *params = getSamplerTextureId(getActiveSampler(), TextureType::Rectangle).value; in getIntegerv() 3485 *params = getSamplerTextureId(getActiveSampler(), TextureType::CubeMap).value; in getIntegerv() 3489 *params = getSamplerTextureId(getActiveSampler(), TextureType::_3D).value; in getIntegerv() 3493 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2DArray).value; in getIntegerv() 3497 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2DMultisample).value; in getIntegerv() 3502 getSamplerTextureId(getActiveSampler(), TextureType::_2DMultisampleArray).value; in getIntegerv() 3506 *params = getSamplerTextureId(getActiveSampler(), TextureType::CubeMapArray).value; in getIntegerv() 3510 *params = getSamplerTextureId(getActiveSampler(), TextureType::External).value; in getIntegerv() [all …]
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D | PixelLocalStorage.cpp | 32 mContext->getState().getSamplerTextureId(mContext->getState().getActiveSampler(), in ScopedBindTexture2D()
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D | State.h | 844 TextureID getSamplerTextureId(unsigned int sampler, TextureType type) const;
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