Searched refs:getShaderResourceView (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderTarget11.h | 32 virtual angle::Result getShaderResourceView(const gl::Context *context, 79 angle::Result getShaderResourceView(const gl::Context *context, 119 angle::Result getShaderResourceView(const gl::Context *context,
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D | RenderTarget11.cpp | 279 angle::Result TextureRenderTarget11::getShaderResourceView(const gl::Context *context, in getShaderResourceView() function in rx::TextureRenderTarget11 377 angle::Result SurfaceRenderTarget11::getShaderResourceView(const gl::Context *context, in getShaderResourceView() function in rx::SurfaceRenderTarget11 395 return getShaderResourceView(context, outSRV); in getBlitShaderResourceView()
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D | Blit11.cpp | 1737 ANGLE_TRY(depth->getShaderResourceView(context, &srv)); in resolveDepth() 1912 ANGLE_TRY(depthStencil->getShaderResourceView(context, &srv)); in resolveStencil()
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D | Renderer11.cpp | 3725 ANGLE_TRY(readRenderTarget11->getShaderResourceView(context, &srv)); in blitRenderbufferRect() 4012 ANGLE_TRY(renderTarget->getShaderResourceView(context, &sourceSRV)); in resolveMultisampledTexture()
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D | TextureStorage11.cpp | 2242 ANGLE_TRY(renderTarget->getShaderResourceView(context, &srv)); in createSRVForSampler()
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