Home
last modified time | relevance | path

Searched refs:getShaderResourceView (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.h32 virtual angle::Result getShaderResourceView(const gl::Context *context,
79 angle::Result getShaderResourceView(const gl::Context *context,
119 angle::Result getShaderResourceView(const gl::Context *context,
DRenderTarget11.cpp279 angle::Result TextureRenderTarget11::getShaderResourceView(const gl::Context *context, in getShaderResourceView() function in rx::TextureRenderTarget11
377 angle::Result SurfaceRenderTarget11::getShaderResourceView(const gl::Context *context, in getShaderResourceView() function in rx::SurfaceRenderTarget11
395 return getShaderResourceView(context, outSRV); in getBlitShaderResourceView()
DBlit11.cpp1737 ANGLE_TRY(depth->getShaderResourceView(context, &srv)); in resolveDepth()
1912 ANGLE_TRY(depthStencil->getShaderResourceView(context, &srv)); in resolveStencil()
DRenderer11.cpp3725 ANGLE_TRY(readRenderTarget11->getShaderResourceView(context, &srv)); in blitRenderbufferRect()
4012 ANGLE_TRY(renderTarget->getShaderResourceView(context, &sourceSRV)); in resolveMultisampledTexture()
DTextureStorage11.cpp2242 ANGLE_TRY(renderTarget->getShaderResourceView(context, &srv)); in createSRVForSampler()