Searched refs:getSparseQueueFamilyIndex (Results 1 – 9 of 9) sorted by relevance
143 uint32_t getSparseQueueFamilyIndex(void) const;
589 uint32_t getSparseQueueFamilyIndex(void) const in getSparseQueueFamilyIndex() function in vkt::DefaultDevice1122 uint32_t Context::getSparseQueueFamilyIndex(void) const in getSparseQueueFamilyIndex() function in vkt::Context1124 return m_device->getSparseQueueFamilyIndex(); in getSparseQueueFamilyIndex()
721 uint32_t getSparseQueueFamilyIndex(void) const;
707 uint32_t ShaderRenderCaseInstance::getSparseQueueFamilyIndex(void) const in getSparseQueueFamilyIndex() function in vkt::sr::ShaderRenderCaseInstance709 return m_context.getSparseQueueFamilyIndex(); in getSparseQueueFamilyIndex()1644 …(m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) ? getSparseQueueFamilyIndex() : queueFamilyIndex; in createSamplerUniform()
190 const uint32_t queueFamilyIndex = m_context.getSparseQueueFamilyIndex(); in bufferCreateAndAllocTest()
422 …text.getUniversalQueueFamilyIndex(), context.getSparseQueue(), context.getSparseQueueFamilyIndex(), in SparseRenderTargetTestInstance()
547 m_context.getSparseQueueFamilyIndex()}; in updateTextureData()570 … (sparse && m_context.getUniversalQueueFamilyIndex() != m_context.getSparseQueueFamilyIndex()) ? in updateTextureData()
1746 const auto sparseQueueIdx = m_context.getSparseQueueFamilyIndex(); in createImageAndView()
3708 …eueFamilyIndices[] = {context.getUniversalQueueFamilyIndex(), context.getSparseQueueFamilyIndex()}; in initialize()3715 (sparse && context.getUniversalQueueFamilyIndex() != context.getSparseQueueFamilyIndex()) ? in initialize()