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Searched refs:getVertexExecutableForCachedInputLayout (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp215 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(context11, renderer, &shader, in createInputLayout()
DContext11.cpp997 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(this, mRenderer, in triggerDrawCallProgramRecompilation()
DStateManager11.cpp3026 ANGLE_TRY(mExecutableD3D->getVertexExecutableForCachedInputLayout(context11, renderer, in syncProgram()
/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.h372 angle::Result getVertexExecutableForCachedInputLayout(d3d::Context *context,
DProgramD3D.cpp340 mResult = mExecutable->getVertexExecutableForCachedInputLayout( in operator ()()
DProgramExecutableD3D.cpp1330 angle::Result ProgramExecutableD3D::getVertexExecutableForCachedInputLayout( in getVertexExecutableForCachedInputLayout() function in rx::ProgramExecutableD3D
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1812 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(context9, renderer, &vertexExe, in applyShaders()