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Searched refs:gfx_pipeline_binding (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/imagination/vulkan/
Dpvr_cmd_buffer.c2308 cmd_buffer->state.dirty.gfx_pipeline_binding = true; in pvr_reset_graphics_dirty_state()
2469 cmd_buffer->state.dirty.gfx_pipeline_binding = true; in pvr_cmd_bind_graphics_pipeline()
5974 state->dirty.gfx_pipeline_binding || state->dirty.isp_userpass || in pvr_ppp_state_update_required()
6007 if (state->dirty.gfx_pipeline_binding) { in pvr_emit_dirty_ppp_state()
6186 state->dirty.gfx_pipeline_binding || state->dirty.vertex_bindings || in pvr_emit_dirty_vdm_state()
6193 state0.vs_other_present = state->dirty.gfx_pipeline_binding || in pvr_emit_dirty_vdm_state()
6331 if (state->dirty.vertex_bindings || state->dirty.gfx_pipeline_binding || in pvr_validate_draw_state()
6360 state->dirty.vertex_descriptors = state->dirty.gfx_pipeline_binding; in pvr_validate_draw_state()
6421 state->dirty.gfx_pipeline_binding = false; in pvr_validate_draw_state()
Dpvr_private.h736 bool gfx_pipeline_binding : 1; member