Searched refs:gl_FragData (Results 1 – 25 of 48) sorted by relevance
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8 gl_FragData[0] = color;9 gl_FragData[1] = vec4(1.0, 1.0, 1.0, 1.0) - color.brga;10 gl_FragData[2] = vec4(0.2, 1.0, 0.5, 1.0) * color.gbra;11 gl_FragData[3] = color.rrra;
16 gl_FragData[1] = vec4(1.0);34 gl_FragData[0] = vec4(1.0);54 gl_FragData[0] = vec4(1.0);71 gl_FragData[0] = vec4(1.0);
14 Name 12 "gl_FragData"25 12(gl_FragData): 11(ptr) Variable Output34 19: 18(ptr) AccessChain 12(gl_FragData) 14
12 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)26 ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData38 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
11 0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)29 0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
11 0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)29 0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
38 gl_FragData[1000] = vec4(1.0); // ERROR39 gl_FragData[-1] = vec4(1.0); // ERROR40 gl_FragData[3] = vec4(1.0);
45 gl_FragData[1000] = vec4(1.0); // ERROR46 gl_FragData[-1] = vec4(1.0); // ERROR47 gl_FragData[3] = vec4(1.0);
7 gl_FragData[1] = Color;
9 gl_FragData[i] = Color;
11 gl_FragData[1] = inVar * gl_ModelViewMatrix;
37 out vec4 gl_FragData[];40 gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0);
162 "gl_FragData"176 "gl_FragData"