Searched refs:gl_max_clip_distances_value_in_fragment_shader (Results 1 – 1 of 1) sorted by relevance
425 glw::GLuint gl_max_clip_distances_value_in_fragment_shader = glw::GLuint(pixels.front()); in MaxClipDistancesValueInFragmentShaderTest() local427 … if (gl_max_clip_distances_value_in_fragment_shader != glw::GLuint(m_gl_max_clip_distances_value)) in MaxClipDistancesValueInFragmentShaderTest()431 … << gl_max_clip_distances_value_in_fragment_shader << "but " << m_gl_max_clip_distances_value in MaxClipDistancesValueInFragmentShaderTest()