Searched refs:glslVersionUsesInOutQualifiers (Results 1 – 5 of 5) sorted by relevance
144 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader()236 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader()291 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader()366 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader()443 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateVertexSpecialization()482 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateFragmentSpecialization()
99 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader()181 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateGeometryShader()267 const bool customOut = glu::glslVersionUsesInOutQualifiers(version); in generateEmptyFragmentSource()286 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generatePassthroughVertexShader()315 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateFragShaderOutputDecl()402 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateFragmentShader()447 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generatePassthroughFragmentShader()
256 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createVertexShaderSource()287 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createFragmentShaderSource()
64 bool glslVersionUsesInOutQualifiers(GLSLVersion version);
56 bool glslVersionUsesInOutQualifiers(GLSLVersion version) in glslVersionUsesInOutQualifiers() function