D | builtin_functions.cpp | 419 gpu_shader5(const _mesa_glsl_parse_state *state) in gpu_shader5() function 807 return gpu_shader5(state) && gs_only(state); in gs_streams() 993 return (gpu_shader5(state) || state->ARB_texture_gather_enable) && in texture_gather_and_sparse() 1000 return gpu_shader5(state) && state->ARB_sparse_texture2_enable; in gpu_shader5_and_sparse() 4404 …_texture(ir_tg4, gpu_shader5, &glsl_type_builtin_vec4, &glsl_type_builtin_sampler2DRect, &glsl_typ… in create_builtins() 4405 …_texture(ir_tg4, gpu_shader5, &glsl_type_builtin_ivec4, &glsl_type_builtin_isampler2DRect, &glsl_t… in create_builtins() 4406 …_texture(ir_tg4, gpu_shader5, &glsl_type_builtin_uvec4, &glsl_type_builtin_usampler2DRect, &glsl_t… in create_builtins() 4424 …_texture(ir_tg4, gpu_shader5, &glsl_type_builtin_vec4, &glsl_type_builtin_sampler2DRect, &glsl_typ… in create_builtins() 4425 …_texture(ir_tg4, gpu_shader5, &glsl_type_builtin_ivec4, &glsl_type_builtin_isampler2DRect, &glsl_t… in create_builtins() 4426 …_texture(ir_tg4, gpu_shader5, &glsl_type_builtin_uvec4, &glsl_type_builtin_usampler2DRect, &glsl_t… in create_builtins() [all …]
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