Searched refs:graphics_internal_bindings_pointer_dirty (Results 1 – 2 of 2) sorted by relevance
2047 …sctx->graphics_internal_bindings_pointer_dirty = sctx->descriptors[SI_DESCS_INTERNAL].buffer != NU… in si_shader_pointers_mark_dirty()2242 sctx->graphics_internal_bindings_pointer_dirty = true; in si_emit_graphics_shader_pointers()2281 if (sctx->graphics_internal_bindings_pointer_dirty) { in si_emit_graphics_shader_pointers()2283 sctx->graphics_internal_bindings_pointer_dirty = false; in si_emit_graphics_shader_pointers()2309 if (sctx->graphics_internal_bindings_pointer_dirty) { in si_emit_graphics_shader_pointers()2311 sctx->graphics_internal_bindings_pointer_dirty = false; in si_emit_graphics_shader_pointers()2340 if (sctx->graphics_internal_bindings_pointer_dirty) { in si_emit_graphics_shader_pointers()2342 sctx->graphics_internal_bindings_pointer_dirty = false; in si_emit_graphics_shader_pointers()2362 sctx->graphics_internal_bindings_pointer_dirty = true; in si_emit_compute_shader_pointers()
1249 bool graphics_internal_bindings_pointer_dirty; member