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Searched refs:graphics_shader_order (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/intel/vulkan_hasvk/
Danv_pipeline.c1171 static const gl_shader_stage graphics_shader_order[] = { variable
1186 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_load_nir()
1187 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_load_nir()
1275 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { in anv_graphics_pipeline_compile()
1276 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()
1304 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()
1305 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()
1332 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()
1333 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()
/external/mesa3d/src/intel/vulkan/
Danv_pipeline.c2008 static const gl_shader_stage graphics_shader_order[] = { variable
2316 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { in anv_graphics_pipeline_compile()
2317 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()
2371 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()
2372 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()
2427 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()
2429 graphics_shader_order[ARRAY_SIZE(graphics_shader_order) - i - 1]; in anv_graphics_pipeline_compile()
2448 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()
2449 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()
/external/mesa3d/src/amd/vulkan/
Dradv_pipeline_graphics.c1246 static const gl_shader_stage graphics_shader_order[] = { variable
1426 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { in radv_graphics_shaders_link()
1427 gl_shader_stage s = graphics_shader_order[i]; in radv_graphics_shaders_link()
1656 for (int i = 0; i < ARRAY_SIZE(graphics_shader_order); ++i) { in radv_graphics_shaders_link_varyings()
1657 gl_shader_stage s = graphics_shader_order[i]; in radv_graphics_shaders_link_varyings()
1671 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; --i) { in radv_graphics_shaders_link_varyings()
1672 gl_shader_stage s = graphics_shader_order[i]; in radv_graphics_shaders_link_varyings()
Dradv_shader_info.c1862 static const gl_shader_stage graphics_shader_order[] = { variable
1877 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { in radv_nir_shader_info_link()
1878 gl_shader_stage s = graphics_shader_order[i]; in radv_nir_shader_info_link()