Searched refs:graphics_shader_order (Results 1 – 4 of 4) sorted by relevance
1171 static const gl_shader_stage graphics_shader_order[] = { variable1186 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_load_nir()1187 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_load_nir()1275 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { in anv_graphics_pipeline_compile()1276 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()1304 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()1305 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()1332 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()1333 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()
2008 static const gl_shader_stage graphics_shader_order[] = { variable2316 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { in anv_graphics_pipeline_compile()2317 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()2371 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()2372 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()2427 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()2429 graphics_shader_order[ARRAY_SIZE(graphics_shader_order) - i - 1]; in anv_graphics_pipeline_compile()2448 for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { in anv_graphics_pipeline_compile()2449 gl_shader_stage s = graphics_shader_order[i]; in anv_graphics_pipeline_compile()
1246 static const gl_shader_stage graphics_shader_order[] = { variable1426 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { in radv_graphics_shaders_link()1427 gl_shader_stage s = graphics_shader_order[i]; in radv_graphics_shaders_link()1656 for (int i = 0; i < ARRAY_SIZE(graphics_shader_order); ++i) { in radv_graphics_shaders_link_varyings()1657 gl_shader_stage s = graphics_shader_order[i]; in radv_graphics_shaders_link_varyings()1671 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; --i) { in radv_graphics_shaders_link_varyings()1672 gl_shader_stage s = graphics_shader_order[i]; in radv_graphics_shaders_link_varyings()
1862 static const gl_shader_stage graphics_shader_order[] = { variable1877 for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { in radv_nir_shader_info_link()1878 gl_shader_stage s = graphics_shader_order[i]; in radv_nir_shader_info_link()