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Searched refs:has_depth_resolve (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pass.c592 bool has_depth_resolve = false; in v3dv_setup_dynamic_render_pass() local
599 has_depth_resolve = in v3dv_setup_dynamic_render_pass()
617 if (has_depth_resolve || has_stencil_resolve) { in v3dv_setup_dynamic_render_pass()
620 if (has_depth_resolve) { in v3dv_setup_dynamic_render_pass()
628 if (has_depth_resolve) { in v3dv_setup_dynamic_render_pass()
/external/mesa3d/src/intel/vulkan/
DgenX_cmd_buffer.c5800 const bool has_depth_resolve = in genX() local
5805 if (has_depth_resolve || has_stencil_resolve) { in genX()
5818 has_depth_resolve && in genX()
5856 if (has_depth_resolve) { in genX()