Searched refs:has_start_thread (Results 1 – 2 of 2) sorted by relevance
84 if (key->has_start_thread) in ac_create_clear_copy_buffer_cs()93 if (key->has_start_thread) { in ac_create_clear_copy_buffer_cs()325 if (key->has_start_thread) in ac_create_clear_copy_buffer_cs()575 out->shader_key.has_start_thread = start_thread != 0; in ac_prepare_cs_clear_copy_buffer()580 if (out->shader_key.has_start_thread) in ac_prepare_cs_clear_copy_buffer()
152 bool has_start_thread:1; /* whether the first few threads should be skipped, making later member