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Searched refs:have_dynamic_state_vertex_input_binding_stride (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_program_state.hpp143 if (screen->have_dynamic_state_vertex_input_binding_stride) in zink_get_gfx_pipeline()
Dzink_types.h1483 bool have_dynamic_state_vertex_input_binding_stride; member
Dzink_screen.c2009 screen->have_dynamic_state_vertex_input_binding_stride = false; in zink_internal_setup_moltenvk()
2047 screen->have_dynamic_state_vertex_input_binding_stride = metal_features.dynamicVertexStride; in zink_internal_setup_moltenvk()
3313 screen->have_dynamic_state_vertex_input_binding_stride = true; in zink_internal_create_screen()
Dzink_context.c5276 …x->gfx_pipeline_state.uses_dynamic_stride && screen->have_dynamic_state_vertex_input_binding_strid… in zink_context_create()