Searched refs:have_dynamic_state_vertex_input_binding_stride (Results 1 – 4 of 4) sorted by relevance
143 if (screen->have_dynamic_state_vertex_input_binding_stride) in zink_get_gfx_pipeline()
1483 bool have_dynamic_state_vertex_input_binding_stride; member
2009 screen->have_dynamic_state_vertex_input_binding_stride = false; in zink_internal_setup_moltenvk()2047 screen->have_dynamic_state_vertex_input_binding_stride = metal_features.dynamicVertexStride; in zink_internal_setup_moltenvk()3313 screen->have_dynamic_state_vertex_input_binding_stride = true; in zink_internal_create_screen()
5276 …x->gfx_pipeline_state.uses_dynamic_stride && screen->have_dynamic_state_vertex_input_binding_strid… in zink_context_create()