Home
last modified time | relevance | path

Searched refs:image2DBindLayout (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp719 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in OutputHLSLImage2DUniformGroup() argument
743 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup()
821 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup()
882 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in GenerateShaderForImage2DBindSignatureImpl() argument
897 switch (image2DBindLayout.at(image2D.binding + index)) in GenerateShaderForImage2DBindSignatureImpl()
927 groupedImage2DUniforms[groupId], image2DBindLayout, baseUAVRegister, in GenerateShaderForImage2DBindSignatureImpl()
DDynamicImage2DHLSL.h24 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
DProgramExecutableD3D.cpp87 gl::ImageUnitTextureTypeMap *image2DBindLayout) in GetDefaultImage2DBindLayoutFromShader() argument
89 image2DBindLayout->clear(); in GetDefaultImage2DBindLayoutFromShader()
97 image2DBindLayout->insert(std::make_pair(0, gl::TextureType::_2D)); in GetDefaultImage2DBindLayoutFromShader()
103 image2DBindLayout->insert( in GetDefaultImage2DBindLayoutFromShader()
1111 for (auto &image2DBindLayout : mImage2DBindLayoutCache[shaderType]) in save() local
1113 stream->writeInt(image2DBindLayout.first); in save()
1839 for (auto &image2DBindLayout : mImage2DBindLayoutCache[shaderType]) in updateCachedImage2DBindLayout() local
1841 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedImage2DBindLayout()
1844 image2DBindLayout.second = imageUnit.texture->getType(); in updateCachedImage2DBindLayout()
1848 image2DBindLayout.second = gl::TextureType::_2D; in updateCachedImage2DBindLayout()
DDynamicHLSL.h172 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
DDynamicHLSL.cpp417 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in GenerateShaderForImage2DBindSignature() argument
426 shaderHLSL, image2DUniforms, image2DBindLayout, in GenerateShaderForImage2DBindSignature()