Searched refs:image2DBindLayout (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicImage2DHLSL.cpp | 719 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in OutputHLSLImage2DUniformGroup() argument 743 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup() 821 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup() 882 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in GenerateShaderForImage2DBindSignatureImpl() argument 897 switch (image2DBindLayout.at(image2D.binding + index)) in GenerateShaderForImage2DBindSignatureImpl() 927 groupedImage2DUniforms[groupId], image2DBindLayout, baseUAVRegister, in GenerateShaderForImage2DBindSignatureImpl()
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D | DynamicImage2DHLSL.h | 24 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
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D | ProgramExecutableD3D.cpp | 87 gl::ImageUnitTextureTypeMap *image2DBindLayout) in GetDefaultImage2DBindLayoutFromShader() argument 89 image2DBindLayout->clear(); in GetDefaultImage2DBindLayoutFromShader() 97 image2DBindLayout->insert(std::make_pair(0, gl::TextureType::_2D)); in GetDefaultImage2DBindLayoutFromShader() 103 image2DBindLayout->insert( in GetDefaultImage2DBindLayoutFromShader() 1111 for (auto &image2DBindLayout : mImage2DBindLayoutCache[shaderType]) in save() local 1113 stream->writeInt(image2DBindLayout.first); in save() 1839 for (auto &image2DBindLayout : mImage2DBindLayoutCache[shaderType]) in updateCachedImage2DBindLayout() local 1841 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedImage2DBindLayout() 1844 image2DBindLayout.second = imageUnit.texture->getType(); in updateCachedImage2DBindLayout() 1848 image2DBindLayout.second = gl::TextureType::_2D; in updateCachedImage2DBindLayout()
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D | DynamicHLSL.h | 172 const gl::ImageUnitTextureTypeMap &image2DBindLayout,
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D | DynamicHLSL.cpp | 417 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in GenerateShaderForImage2DBindSignature() argument 426 shaderHLSL, image2DUniforms, image2DBindLayout, in GenerateShaderForImage2DBindSignature()
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